The Forest

This week I will be talking about the “Forest”, basically its another survival game like “Rust” or “Arc”. Unlike Kalen’s blog, I will fully avoid the story and focus on the multiplayer aspects.

In my opinion, this game is lackluster. Compared to Kalen, I bought the game solely for multiplayer. If you bought it for a single player horror adventure, congratulations this game is for you. Unfortunately, the multiplayer is meh. If the host has a bad connection you will lag. If your host (the player that has all your progress) is not on, you’ll need to start a new game on your own. As you can see, the “Forest” is not built around multiplayer. I think this might have been better if it was a drop-in drop-out system. However, it is not.

Instead of talking about lag and connection issue, what about the map. Unfortunately, compared to games like “Rust” or “Arc” the map is pitifully small. The good thing though, is that everything is handmade. All the items, location, etc are placed by the developer. This means no random generation of land and less chances of z-fighting. I am fine with this, however, a well-experienced player can collect all the best equipment in a matter of hours. For example, the katana is an amazing weapon which can be obtain easily with map knowledge. A game that has a similar system but fixes this is Skyrim. This game also has weapons that can be obtained with map knowledge. However, it punishes the player by lowering the weapon to the players level. This means if you get the weapon too early, it will become useless later on. The “Forest” doesn’t have a system like this, therefore the katana and other weapons will remain OP (overpowered).

Overall, the “Forest” in my opinion is a game best played by your self once. I would also talk about the graphics. However, I can’t compare the “Forest” graphics to a 60 dollar game like “Rust”. If you like games similar to this and have nothing better to do with your money, buy it. In the end, its a much cheaper “Rust” with a story and horror aspects thrown in.

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