Update to final project

This week, I am going to talk about my final programming project. It is due next Friday but I have completed most of it. In this blog, I will talk about what I have done.

The original assignment told us to make a Zelda like game. However, usable sprite sheet was limited. We couldn’t use any 3d or side-scroller. Eventually, some students basically just decided to do a side-scroller. I was one of these students. I had two reasons for doing a side-scroller. One was the lack of sprites. The second was the similarities between Jacky’s projects and mines. Throughout the year Jacky and I have been helping each other a lot. In the end, our projects end up being pretty similar. This time, I did a side-scroller and Jacky did a Zelda game.

On my second day, most people were focused on sprites. I was busy trying to understand gravity. Although we received many lessons, gravity was not one of them. This means everyone who was doing a side-scroller needed to figure out gravity on their own. I ended up searching up tutorials on youtube and it worked. By the 5th day, I had the level design, enemy animation, projectiles, and obstacles figured out. Five days after winter break, I was essentially done.
However, our teacher moved the due date to next Friday. This was because we had exams and missed a work period during a snow day. My most recent addition to the game was background music. Unfortunately, I don’t think I can and much more. The website we submit our project to has a limit of 50,000 MB.

Overall, I had a lot of fun working on this project. I managed to incorporate almost everything I know. I even added some other stuff like music. Even after the project is due, I still want to expand it. In the end, I manage to make something that resembles a game by the end of the semester.

Leave a Reply

Your email address will not be published. Required fields are marked *