Arknights

For the past week or so I’ve been playing a game called Arknights, and today I want to talk about it. To start off, it’ll probably be best to explain what Arknight is and how I encountered it.

To summarize, Arknights is produced by Yostar, a China based company that produces apps for IOS and Android. Prior to playing Arknights, I was actively playing Azur Lane, another app of Yostar. During my time play Azur Lane, I joined a Discord server that’s made of people who enjoy playing games like Arknights and Azur Lane. By joining this server, I learned of the Arknight global beta. The app seemed pretty interesting, so I kept an eye on Arknights. It also helped Arknights was produced by Yostar, a company I know that can source good art and voice actors. At this point the rest is history, I waited for the official release and I’m currently playing the game. With that summery out of the way, I can start actually start talking about why the game is so intriguing. 

Arknights, is a combination of two different types of games. The first of these two types is tower defence. In tower defence games, you typically need to defend an objective with towers. The enemy travel down a predetermined path and you can strategically place towers along the route. On the other hand, the second type of game is strategy games. In these games, you place down units and control them by giving certain orders, examples being movement or special abilities. In Arknights, the enemy still travel down a predetermined path. However, you can place down your units or operators almost anywhere on the map. What this means is that unlike other tower defence games, you actually block the waves of enemies. In my mind, this adds another level of strategy. 

Unfortunately, the enemy is this game are pretty typical. They have weakness and advantages, but they aren’t anything you wouldn’t see in other tower defence games. However, what really drives the amazing map system is the operators or units. In the game, there are eight classes Vanguard, Guard, Defence, Medic, Caster, Sniper, Support, and Special. Each have their advantages and disadvantages. However, I’ll like make another video going into each class at a later date.

What we need to know now is that each class has their own role and can be broadly split into two categories. Vanguard, Guard, and Defence operators can only be placed on the ground. Meanwhile, Medic, Caster, Sniper, and Support units can only be placed on high ground unless stated otherwise. The only exception to this rule is Special, because certain operators in this class and bypass the restriction. The game does indeed let you place operators almost anywhere on the map, they just restrict certain operators to certain terrain. 

Overall, Arknights is a complex game that involves a lot of strategy. In the future, I hope to talk about all the class in depth and explore their uses. 

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