Kurtzpel

A few weeks ago I started playing a new game called Kurtzpel. The game had been out for quite a while already, and some of my friends had already played it before. I didn’t really feel like playing it before but wanted to try playing a new game. Since it was free, I downloaded the game and started playing.

Kurtzpel is an MMORPG and a mix of PvE and PvP. There is a storyline to the game, but I don’t really think it’s too interesting. You start out by watching a cutscene that talks about the main story and then you go into creating your character. The game doesn’t really make the character creation system very clear because you have to choose a “personality” and the personality you choose affects the way your character idles and talks. I didn’t know this at first, and now my character doesn’t really look the way I want them to. Additionally, you don’t get access to certain facial features unless you use a rebirth ticket to recreate your character.

After character creation, you go on a short tutorial that teaches you how attacking works and a few skills that you can use for two of the “karmas”. The game has a few different karmas, but karmas are pretty much just different types of weapons. Each weapon has different skills and combos that you can use. Your character can have two different karmas equipped at once, and they’ll be able to switch between them mid-game. For now, I’ve just been playing with the sword and bow karmas since I haven’t really tried using the other ones yet.

The PvE system seems pretty repetitive from what I’ve seen in the game so far. Since I’ve started there are the same enemies for each area of the map. Each time you defeat them you can move onto a harder difficulty of that enemy. After defeating an enemy there’s a chance for an NPC to appear after your battle. You have a few conversation options, you click a few of them, and then they disappear and you go back to the main world. Depending on how your conversation went with the NPC you’ll gain a certain amount of progression points for that specific NPC. Different NPCs have different skills for karmas that you can unlock at certain stages of your point progression.

PvP is a 2v2 co-op system where you are queued with another person and fight against two other people. The strategies and skills you use in PvP are much different than in PvE since their attack sets and movement are a lot different. I think that PvP is a lot more interesting than the PvE because there are a lot more different things that can happen there.

Usually, you want to have unlocked a few skills before you play PvP, but you can also upgrade your armor and karmas. Compared to other games where you can buy or find better weapons and armor, every piece of weaponry and armor in the game is the same. The only difference is the level, and certain pieces of armor can give small boosts in certain areas such as movement speed, but those boosts can also be changed depending on the player’s choice. Essentially, it doesn’t really matter what type of gear you have unless you want your character to look cooler.

Overall, I’ve had a bit of fun playing the game, but I feel like the PvE side is lacking a bit. It feels quite repetitive, and I think that if they added more interesting dungeons where the further you go the harder the enemies become until you reach the final boss would make the game a lot cooler. I like the idea of having all of the equipment the same because in other games you can just pay a load of money to get really overpowered items and there’d be no point in spending time to improve your gear though. However, for a free to play game I think it has a lot of great content to be explored.

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