Fortnite v7.20 Patch

This week again I don’t really have anything to write about so it’s more of reviewing the Fortnite updates. To be honest I’m actually starting to play the game even less than before. Even if there’s a new patch I didn’t even try to experience it to the fullest, but instead I’ve been getting back into CS:GO a lot more.

Although I feel like most of the attention to this patch is the new scoped revolver, I think that there are a lot more interesting things to be addressed in this latest patch. The new revolver holds six shots of medium ammo just like most of the other revolvers before it and deals 42/44 base damage depending on the rarity. In my opinion, this new weapon is kind of like the heavy assault rifle in terms of damage. However, my friends have told me that the revolver has almost no spread once scoped in. From what I have seen and read I can’t really see myself using the weapon. Even if the damage and accuracy are high I don’t think that this weapon would replace anything in my loadout of weapons. Six bullets aren’t enough to replace an assault rifle, it’s pretty obvious it won’t be replacing shotguns or SMGs, and the Deagle doesn’t waste your medium bullets and has similar damage and accuracy if you use it properly.

The next thing that was mentioned was the return of glider redeploy as an item. It’s a consumable that has ten charges and it works the same way as the old glider redeploy except it takes up an inventory slot and you can only use it ten times. A few more things to note in terms of weapon changes is that the minigun now has an overheat cooldown after six seconds of fire. Balloons, stink bombs, and scoped ARs had their rarities dropped by one value. Pretty much all sniper rifles in the game now have the same projectile trajectory as the heavy sniper which means that the bullets will now all travel slower. This could change the way that people use the sniper rifles because at long ranges you actually see the bullet flying towards you and can move out of the way before it reaches you.

There were also a few notable gameplay changes. Zip lines now let you change the direction you move in by moving in the direction you want to go. You will now also slowly accelerate on zip lines rather than go at top speed from the start. Building destruction from zip lines was also turned back on apparently, but I didn’t even know it was turned off. Sensitivity values now have a third decimal place so you can even further fine-tune your sensitivities. You will also no longer build walls into the ground which I think is great because you’d always get mad when you were getting shot at and all of your walls were placed in the ground and not in front of you. One last thing I’d like to mention is that the plane’s volume has been reduced so you can’t hear them from like 200m away.

That’s it for this week’s major changes in my opinion. If I could I would like to write more about CS:GO in the future, but I can’t think of ideas to write about. I probably won’t play Fortnite this week unless a friend invites me to, instead I’ll probably be playing osu! or CS:GO with friends.

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