This past week there’ve been lots of new items, changes, and the Playground LTM. I’ll be writing about what I think is interesting as well as what I feel will affect my playstyle.
First, I’ll go over the new weapons which are the Stink Bombs, Drum Gun, and Dual Pistols. The Stink Bombs were the first of the three to be added. They’re also the only weapons I’ve gotten a chance to use. They are a type of grenade that when detonated produce a cloud of gas that deals five damage to health every half a second. The cloud lasts for nine seconds which can deal 90 damage to player’s health. Which will either kill them or leave them at low HP. From my personal usage, you can use them to push an opponent out of a 1×1 if they’re trying to heal or you could trap them in your own 1×1 and throw a Stink Bomb to try to kill them.
The Dual Pistols were second after the Stink Bombs. The Dual Pistols are two pistols that use medium ammo and when you click once it shoots twice. Each bullet does a base damage of 41-43 damage depending on the rarity. For comparison, the Legendary SCAR does 36 base damage. There is no first shot accuracy which is kind of the only big downside. If you ask me, I think that these pistols do way too much damage per bullet. If you land two headshots and one body shot you could kill a player with full shield and health in just two clicks.
The Drum Gun looks a lot like older versions of the Thompson which is a real weapon that was made decades ago. It uses medium ammo and can hold 50 bullets in the magazine. The Drum Gun has similar fire rate to an SMG with a base damage of 26-27 depending on the rarity. I feel like this is another weapon that you’ll just pick it up to use a few games and then not use it ever again unless it’s the only gun you have. Compared to even a grey AR which does 30 base damage it’s better for overall use. The only thing I see the Drum Gun going for itself is the fire rate and the magazine size.
All shotguns’ damage to structures was reduced by 50% for the pump and 25% for the tactical and heavy. From my perspective, it will make build fights less fast-paced since you now have to switch to another weapon if you want to break down a wall or ramp fast. If you were using a pump you’d have to use two shots to destroy a wood wall that’d just been placed, but now, you have use four shots instead.
Another big thing to mention is the fact that when you edit a wall or floor you can no longer see through the grey pieces that you click on. This makes seeing people through your walls a lot harder. The “quick editing” to get an accurate shot on a player standing on the other side of a wall will now be harder to do since you can’t really see too well while editing.
These past updates are pretty interesting since lots of new weapons are coming out as well as changes to damage of weapons that are kind of dominating in usage. I think that playing the game after these updates will be different especially with the new editing change.